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X-Plane 12 Performance Score
56.25 / 100
X-Plane 12 Score
Rudder Pedals · Thrustmaster
Budget
Value score 95.34 per $100 spent
Build Quality (30%) 50
Adjustability (25%) 40
Resistance Feel (25%) 45
Compatibility (10%) 100
Value (10%) 100
Thrustmaster TFRP T.Flight Rudder Pedals scores 56.3/100; buildQuality (30% weight) is the dominant factor at 50/100.
Verdict for X-Plane 12
The Thrustmaster TFRP T.Flight Rudder Pedals scores 56.3/100 for X-Plane 12, offering a workable two-axis input for basic rudder and toe-brake control during VFR cross-country legs where light spring resistance is forgiving on flat, relaxed inputs. Best suited to sim pilots just stepping off keyboard or gamepad control, though the plastic construction and non-adjustable pedal spread will become noticeable friction points as technique develops.
Reviewed: March 2026
Full Specifications
| Connection | USB |
| Force Feedback | No |
| Axis Count | 2 |
| Button Count | 0 |
| Compatibility | PC, PlayStation |
| Release Year | 2020 |
Pros & Cons for X-Plane 12
Pros
- ↑ The two dedicated toe-brake axes register independently in X-Plane 12, giving you functional differential braking during ground roll and taxi at complex hubs like KLAX — at this budget tier, many alternatives collapse toe brakes into a single rocker axis or omit them entirely.
- ↑ USB-direct connection means X-Plane 12 detects the rudder and toe-brake axes automatically on first plug-in, with no driver installation required — axis assignments appear in the joystick setup screen and bind cleanly to yaw and left/right brake without manual curve import.
- ↑ For a pilot running X-Plane 12 on a mid-range rig without a dedicated rudder budget, the TFRP covers all three primary rudder-pedal functions — yaw, left brake, right brake — in a single unit, which at this price tier beats splitting inputs across a twist-grip and keyboard.
Cons
- ↓ The light spring resistance and plastic chassis flex under assertive rudder inputs during crosswind finals in X-Plane 12's blade-element model — the pedals skitter rather than pivot cleanly, making precise slip corrections feel imprecise and fatiguing on longer IFR approaches.
- ↓ There is no heel-rest or fore-aft slide adjustment, so pilots with longer leg reach flying extended VR sessions in X-Plane 12 will find the fixed pedal position forces an awkward seated posture; mid-range alternatives at the next tier up offer adjustable rail systems that solve this entirely.