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X-Plane 12 Performance Score

60.5 / 100
X-Plane 12 Score
Flight Yoke · Honeycomb Aeronautical
Budget
Value score 12.63 per $100 spent
Travel & Feel (30%) 55
Force Feedback (20%) 0
Build Quality (20%) 70
Button Layout (15%) 100
Compatibility (15%) 100

Honeycomb Aeronautical Bravo Throttle Quadrant with Alpha Flight Controls Bundle scores 60.5/100; travelAndFeel (30% weight) is the dominant factor at 55/100.

Verdict for X-Plane 12

The Honeycomb Aeronautical Bravo Throttle Quadrant with Alpha Flight Controls Bundle scores 60.5/100 for X-Plane 12, giving pilots a 6-axis, 54-button combined setup that covers GA and airliner profiles in a single desk footprint. Best suited to sim pilots stepping up from gamepads or entry yokes, but the zero force feedback score and medium spring travel will feel approximate against X-Plane 12's blade-element physics on crosswind approaches.

Reviewed: March 2026

Full Specifications

Connection USB
Force Feedback No
Axis Count 6
Button Count 54
Compatibility PC, Xbox
Release Year 2022

Pros & Cons for X-Plane 12

Pros

  • The combined Alpha yoke and Bravo quadrant give you 6 axes in one bundle — enough to map ailerons, elevator, rudder, and multi-lever throttle configs for twins or turboprops without a separate hardware purchase, which most budget-tier single-unit yokes cannot cover on their own.
  • X-Plane 12 detects both units via USB-direct with no driver install, and the Bravo's detented lever positions map cleanly to flap and gear annunciator logic in XP12's system — useful when flying ILS approaches into dense photogrammetry airports where you want lever positions confirmed visually on the quadrant, not just by keyboard.
  • The hybrid construction — metal yoke column on the Alpha paired with the Bravo's largely plastic housing — still gives the column enough rigidity to resist twist during aggressive rudder-plus-aileron coordination on VFR cross-country legs in turbulent conditions, a durability level uncommon at this price tier where full-plastic columns are the norm.

Cons

  • The 180° rotation arc with medium spring resistance feels vague on short-field crosswind flares in X-Plane 12, where blade-element modeling is actively computing lift across each control surface — the lack of force feedback means you have no tactile cue as the virtual airflow changes, so pilots relying on feel alone during VR city flyovers will miss the resistance gradient that the physics engine is actually simulating.
  • Compared to mid-range yoke setups, the Bravo quadrant's plastic throttle levers develop slop over time and lack the axis resolution refinement you get from metal-gated quadrants at the next price tier — noticeable when trimming manifold pressure on a long IFR leg where micro-adjustments matter.

Frequently Asked Questions

Is this a good Flight Yoke for X-Plane 12?
60.5/100 for X-Plane 12 puts this bundle in functional but not optimized territory for the sim's physics depth. On a straightforward VFR cross-country with a Cessna 172 profile, the 6-axis coverage and clean USB-direct detection make it a capable daily driver with minimal setup friction. However, on a demanding ILS approach into a photogrammetry airport in VR — exactly the scenario where X-Plane 12's blade-element model is working hardest — the absence of force feedback and the medium spring's limited travel range leave you interpreting the physics through visual cues alone, which is where a dedicated rudder pedal set or force feedback yoke from a higher tier would meaningfully complement this bundle.
Is it worth the price for X-Plane 12?
At the budget tier, getting both a yoke and a multi-axis throttle quadrant in a single purchase is genuinely rare — most alternatives at this level ship only the yoke and leave throttle axis coverage to keyboard or a separate buy. The hybrid build with a metal Alpha column holds up to daily session use better than the all-plastic competition at this tier, though the Bravo's plastic lever assembly is the honest weak point in the package.
What should I look for in a Flight Yoke for X-Plane 12?
Travel and feel carry the most weight for X-Plane 12 yokes because the sim's blade-element physics respond continuously to control surface deflection — on a crosswind landing in gusty conditions, a yoke with long, progressive travel lets you modulate aileron authority in small increments rather than hunting for the right input with a short-throw unit. Force feedback is the second critical factor because X-Plane 12 actually computes aerodynamic loading per surface, meaning a force feedback yoke can physically communicate when you're approaching a stall buffet or over-banking in a steep turn — information that would otherwise only appear on your instruments. The Honeycomb Aeronautical Bravo Throttle Quadrant with Alpha Flight Controls Bundle scores 55/100 on travel and feel and 0/100 on force feedback, which explains the composite 60.5/100 — it covers the mechanical basics competently but leaves a significant portion of X-Plane 12's physics communication on the table.
Is the Honeycomb Aeronautical Bravo Throttle Quadrant with Alpha Flight Controls Bundle compatible with X-Plane 12?
Both the Alpha and Bravo connect via USB-direct and X-Plane 12 detects them as separate input devices without additional drivers — assign axes in XP12's joystick settings panel where you'll need to manually bind pitch, roll, and the Bravo's individual throttle levers since XP12 won't auto-assign multi-lever quadrant positions. Pay specific attention to binding the Bravo's flap lever axis and setting its detent positions to match your aircraft's flap notch count, as XP12 does not auto-map detented positions — this is a one-time profile save per aircraft type.
How should I configure this in X-Plane 12?
In X-Plane 12's joystick sensitivity panel, set a moderate S-curve (around 15–20% stability augmentation) on the pitch and roll axes to smooth out the Alpha's center-region sensitivity without dulling edge authority for steep bank corrections. Apply a 2–3% dead zone on all primary axes to account for the yoke's mechanical center slop, and leave the null zone at zero unless you're seeing persistent uncommanded drift during level cruise legs.

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